In general, the best bets you can make in craps are ‘Pass’ bets, ‘Don’t Pass’ bets, Come-in, and Non-Come-out bets. If you stick to it, the house advantage will only gravitate around 1.40%. In addition, placing ‘Odds Bets’ will allow you to further reduce it. There is also the ‘Place Bets’ on the6 6 or the 8 or the ‘Field Bets’ on the 2 or the 12.
Other types of craps wagering are of little interest. Let’s not be afraid of words: some bets are frankly catastrophic. For example, some ‘Hardways’ offer an 11% profit margin at home! In other words, if you want to make use of a strategy of paying approach, place bets intended to reduce the advantage of the house and avoid bets on single throws even if they are attractive!
‘Pass’ and ‘Venue’ bets
One of the basic strategies of craps is to ‘bet on a win.’ In other words, place Pass and Come wagers, which are among the most profitable in the casino world, both land and virtual, due to the house’s low-profit margin, set at 1.41%.
In craps, the ‘Pass’ bet is the most popular bet. There are only 4 ways to lose it. You will lose your bet if the player gets a 2, a 3, a 12 on the ‘come out roll,’ or if he gets a 7 after establishing a point. See our table of dice combinations below for more information on the odds of winning. The Come bet, meanwhile, works the same as a ‘Pass’ bet. The only difference is that it takes place after the initial roll of the dice and the establishment of a point. You win if the shooter gets a 7 or an 11 after placing the come bet and lose if he gets a 2, a 3, or a 12.
‘Don’t Pass’ and ‘No Come’ Bets.
If it is possible to bet on a victory, nothing prevents you from adopting the opposite reasoning and betting on a defeat. Players place bets ‘against’ those who have placed ‘Pass’ and Come bet. In other words, you will win where others will lose and vice versa. In land-based casinos, this type of bet can cause mayhem when the winnings are redistributed. This kind of problem does not arise in online casinos due to the automation of the games. The house’s profit margin for this type of bet drops to 1.36%.
The ‘Do Not Pass’ bet is the opposite case to the ‘Pass’ bet. According to the same logic that the bet of ‘Pass,’ if the player totals 4, 5, 6, 8, 9, or 10, it is said that he establishes a ‘point,’ and the round continues. If he remakes this point before getting a 7, the bet is won. Otherwise, the stake is lost. The non-coming bet as opposed to the coming bet. Again, it can only be done after the come-out roll and establishment of a point. The non-appearance bet is won if the shooter gets a 2 or a 3 and lost if he makes a 7 or an 11. If he gets a 12, there is a tie. If the shooter releases a completely different number, the point is established. You will win the non-appearance bet if he rolls a 7 before he can make his point.